
On T3, Keith fields another sk and buys madame masque to stop miri. Keith started using Ben's strategy against him and taunted the sidekick into one of his own sidekicks for ramp.

Ben was left to buy a guy and field a sidekick. He fielded two sidekicks and used blackbird global on itself. Keith learned his lesson on turn 2, however. Game two opened very similarly-a shriek from Keith, a miri and blackbirding VP from Ben. Keith survived the turn with 2 life remaining (if I recall correctly) and proceeded to hit his Nobby rolls for the game. At one point, Ben hit the roll he was looking for, then offered his hand to Keith and said "good game." Keith appeared dubious, to which Ben responded, "want to play it out?" As the combat phase progressed, it became clear that Keith was more familiar with the nuances of passing priority than Ben (and, honestly, more familiar than I am or any other player I know - I first noticed Keith at Nats/Worlds when he was doing something similar). Note how even in the first three turns, Ben was thinking ahead to how Keith might want to play, and Keith responded similarly. In stark contrast to Daniel and Junior's games, this game lasted 40 minutes and was a brilliant display of tactical dice masters. Ben again taunted Keith's sidekick, bought another miri, VP global, and then used blackbird on VP to start making the ramp/churn one-sided. Keith bought a cold gun, fielded a sidekick, and used VP global again, having missed his roll. On Ben's turn, he bought miri and used VP global to refill his bag. Ben used his taunt on Keith's sidekick to keep his blockers down. Keith fielded a sidekick and bought an early nobby to begin threatening Ben. Ben responded with guy gardner and using blackbird global to turn off villainous pact. Keith won the roll off and elected to go first. Unfortunately for Daniel, since he missed his T3, Junior was able to recover and win the game a short time later.

Deciding to cut his losses, he parallaxes again to increase his energy pool, buys shriek, resurrects, and buys cube. The critical turn for Daniel, he missed YT despite parallaxing twice. Turn 3, Junior chalkboards a shriek and resurrects. Daniel, seeing his chance, bought a second cube, HXG'd and res'd. Junior missed YT on turn 2, so he fielded two sidekicks, and bought boom boom and cube. Daniel also repeated his T1 purchase - YT and cube. Junior opened with chalkboarding his common YT again. The game was relatively short and Junior eventually pulled out the win.ĭaniel again chose to go second. Having missed his t3 draw, Daniel needed to recover control of the game at this point, but Junior's team was built specifically take advantage of YT missing their t3. Daniel missed his draw and chose to chalkboard a cube and buy kryptonite. Junior landed his shriek on turn 3, fielded two sidekicks to thin his bag, chalkboarded cube and resurrected. Daniel bought his own shriek in retaliation and resurrected - pulling a perilous 7 dice into his bag. Junior missed YT, and proceeded to chalkboard shriek, HXG, and resurrect to maximize his churn and ramp. Daniel was unfazed and opened with a standard cube and YT purchase. Junior chalkboarded his common YT right off the bat to start locking down Daniel's win condition.

I believe Daniel won the roll off and chose to go second to maximize the energy available for his team (although this allows Junior to theoretically get both Shriek and Dwiz out).

Magic Missile functions similarly on this team as on Junior's against Yuan-Ti and Shriek. The fantastic thing about Guy in this meta is the undeniable pressure he starts to apply as the game progresses-a strong pilot uses Guy himself to control the board, as he forces the opponent to save blockers or energy every turn. He used Blackbird global to slow down other aggro/rush teams to give him time to start massing guy gardners. Ben ran a classic Guy Gardner team with great skill.
